Dan Cox
Assistant Professor of Game Design
Wonsook Kim School of Art

Office
CVA Center For The Visual Arts 212f
Office Hours
By appointment in-person or via Zoom.
Office Phone
Email
Website
- About
- Education
- Research
Biography
Dan Cox teaches game design and development with a focus on creative storytelling and narrative design. They research digital tools through exploring how past software structures influence present algorithmic decision-making.
Current Courses
CTK 352.002 Game Design II
CTK 355.002 Game Studio Capstone II
CTK 120.001 History of Games
CTK 481.011 Selected Topics in Creative Technologies
CTK 354.002 User Experience Design for Games
Teaching Interests & Areas
Game Design, Game Development, and Narrative Design
Research Interests & Areas
Critical Code Studies, Media Archaeology, and Platform Studies.
PhD Texts and Technology
University of Central Florida
Orlando, FL
MA Rhetoric and Composition
Old Dominion University
Norfolk, VA
BS Computer Science
Old Dominion University
Norfolk, VA
Grants & Contracts
Understanding and Alleviating the Wicked Problem of Self-Management Adherence Among Patients with Left Ventricular Assist Devices and Their Caregivers Using AI-Powered Machine Learning and Gamification. Illinois State University. Illinois State University. (2025)
Book, Authored
Cox, D. Hands-On Dynamic Story Scripting with the ink Scripting Language. Packt Publishing (2021)
Book, Edited
Cox, D. The Twine Cookbook. Daniel Cox, Chris Klimas (EDs). Interactive Fiction Technology Foundation (2024): 364.
Conference Proceeding
Carlson, K., Corness, G., Casida, J., Russell, L., Cox, D., & Downie, S. Exploring Affective Interaction in Self-Management Adherence for Artificial Internal Organ Care. CHI Workshop on Affective Computing (2025)
Berge, P., Cox, D., Murray, J., & Salter, A. Adventures in TwineSpace: An Augmented Reality Story Format for Twine. Vosmeer, M., Holloway-Attaway, L. (EDs), Interactive Storytelling. Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling 13762 (2022): 499 - 512.
Presentations
Collaboration with AI Through Teaching Practice in Creative Technologies. University Teaching and Learning Symposium: Emergent Technologies, Enduring Values: Reimagining Teaching for a New Era. ISU. (2025)
Collaboration with AI Through Teaching and Practice in Creative Technologies. AI & the Humanities: An Interdisciplinary Symposium. Illinois State University. (2025)
Cox, D. (2025). More History for the "Little Engine": Preserving the History and Works of Bitsy. Electronic Literature Organization 2025. Toronto, Ontario, Canada. 10 - 14 July 2025. https://elo2025.sched.com/event/26Ucb/1a-love-letters-to-the-past-platforms-archival
Cox, D., Murray, J. and Salter, A. (2025). Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools. In International Conference on the Foundations of Digital Games (FDG ’25), April 15–18, 2025, Graz, Austria.
Cox, D., Spinosa, D., & Whalen, W. (2025). Electronic Literature Collection, Volume 5. Electronic Literature Organization 2025. Toronto, Ontario, Canada. 10 July - 14 July 2025. https://elo2025.sched.com/event/26VA9/5c-electronic-literature-collection-volume-5
Cox, D. (2024). Separate Development, Unity with AI. Critical Making With/Against AI. Society for Cinema and Media Studies. 14-17 March 2024. Boston, Massachusetts.
Cox, D. (2024). Twine Before Twine: Media Archaeology and Early Twine Works from 2006 to 2012. ELO (Un)linked 2024. 18-21 July 2024. Online.
https://stars.library.ucf.edu/elo2024/hypertextsandfictions/schedule/5
https://stars.library.ucf.edu/elo2024/hypertextsandfictions/schedule/5
Cox, D., Johnson, E., Murray, J., & Salter, A. (2024). Teaching the Digital Humanities in the Age of AI. Association for Computers and the Humanities. 6-8 November 2024. Online.
Cox, D. (2024). You Were Bought at a Price: War Metaphors and Queer Recovery in Beam Saber and This Body of Mine, I Will Make it a Temple. Generation Analog 2024. 24-25 July 2024. Online.
Howard, K. & Cox, D. (2024). Dynamic story creation across game platforms using the narrative language ink. DiGRA 2024. Guadalajara, Jalisco, México. https://github.com/KentonTaylorHoward/DiGRA2024-ink-workshop