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Dan Cox

Assistant Professor of Game Design
Wonsook Kim School of Art
Office
CVA Center For The Visual Arts 212f
Office Hours
By appointment in-person or via Zoom.
  • About
  • Education
  • Research

Biography

Dan Cox teaches game design and development with a focus on creative storytelling and narrative design. They research digital tools through exploring how past software structures influence present algorithmic decision-making.

Current Courses

CTK 353.002 Game Development

CTK 453.002 Game Development 1

CTK 355.002 Game Studio Capstone I

CTK 299.002 Independent Honor Study

CTK 305.001 Introduction to Game Engines

CTK 405.001 Introduction to Game Engines

CTK 380.001 Selected Topics In Creative Technologies

CTK 481.001 Selected Topics in Creative Technologies

Teaching Interests & Areas

Game Design, Game Development, and Narrative Design

Research Interests & Areas

Critical Code Studies, Media Archaeology, and Platform Studies.

PhD Texts and Technology

University of Central Florida
Orlando, FL

MA Rhetoric and Composition

Old Dominion University
Norfolk, VA

BS Computer Science

Old Dominion University
Norfolk, VA

Grants & Contracts

From Cards to Code: A Pilot Evaluation of the Digital COLLABORATE Interprofessional Education Game. Instructional Innovation Grant Application. Illinois State University. (2026)
Understanding and Alleviating the Wicked Problem of Self-Management Adherence Among Patients with Left Ventricular Assist Devices and Their Caregivers Using AI-Powered Machine Learning and Gamification. Illinois State University. Illinois State University. (2025)

Book, Authored

Cox, D. Hands-On Dynamic Story Scripting with the ink Scripting Language. Packt Publishing (2021)

Book, Edited

Cox, D. The Twine Cookbook. Daniel Cox, Chris Klimas (EDs). Interactive Fiction Technology Foundation (2024): 364.

Conference Proceeding

Carlson, K., Corness, G., Casida, J., Russell, L., Cox, D., & Downie, S. Exploring Affective Interaction in Self-Management Adherence for Artificial Internal Organ Care. CHI Workshop on Affective Computing (2025)
Berge, P., Cox, D., Murray, J., & Salter, A. Adventures in TwineSpace: An Augmented Reality Story Format for Twine. Vosmeer, M., Holloway-Attaway, L. (EDs), Interactive Storytelling. Interactive Storytelling: 15th International Conference on Interactive Digital Storytelling 13762 (2022): 499 - 512.

Presentations

Collaboration with AI Through Teaching Practice in Creative Technologies. University Teaching and Learning Symposium: Emergent Technologies, Enduring Values: Reimagining Teaching for a New Era. ISU. (2025)
Collaboration with AI Through Teaching and Practice in Creative Technologies. AI & the Humanities: An Interdisciplinary Symposium. Illinois State University. (2025)
Cox, D. (2025). More History for the "Little Engine": Preserving the History and Works of Bitsy. Electronic Literature Organization 2025. Toronto, Ontario, Canada. 10 - 14 July 2025. https://elo2025.sched.com/event/26Ucb/1a-love-letters-to-the-past-platforms-archival
Cox, D., Murray, J. and Salter, A. (2025). Routine, Twisty, and Queer: Pasts and Futures of Games Programming Pedagogy with No and Low Code Tools. In International Conference on the Foundations of Digital Games (FDG ’25), April 15–18, 2025, Graz, Austria.
Cox, D., Spinosa, D., & Whalen, W. (2025). Electronic Literature Collection, Volume 5. Electronic Literature Organization 2025. Toronto, Ontario, Canada. 10 July - 14 July 2025. https://elo2025.sched.com/event/26VA9/5c-electronic-literature-collection-volume-5
Cox, D. (2024). Separate Development, Unity with AI. Critical Making With/Against AI. Society for Cinema and Media Studies. 14-17 March 2024. Boston, Massachusetts.
Cox, D. (2024). Twine Before Twine: Media Archaeology and Early Twine Works from 2006 to 2012. ELO (Un)linked 2024. 18-21 July 2024. Online.
https://stars.library.ucf.edu/elo2024/hypertextsandfictions/schedule/5
Cox, D., Johnson, E., Murray, J., & Salter, A. (2024). Teaching the Digital Humanities in the Age of AI. Association for Computers and the Humanities. 6-8 November 2024. Online.
Cox, D. (2024). You Were Bought at a Price: War Metaphors and Queer Recovery in Beam Saber and This Body of Mine, I Will Make it a Temple. Generation Analog 2024. 24-25 July 2024. Online.
Howard, K. & Cox, D. (2024). Dynamic story creation across game platforms using the narrative language ink. DiGRA 2024. Guadalajara, Jalisco, México. https://github.com/KentonTaylorHoward/DiGRA2024-ink-workshop