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Greg Corness

Assistant Professor of Creative Technology and Game Design
Wonsook Kim School of Art
Office
CVA Center For The Visual Arts 211b
  • About
  • Education
  • Research

Biography

Greg Corness is a Researcher and Artist working with embodied interaction in media environments. His background in music, theatre and dance provides the basis for his research which focus on games, interdisciplinary improvisation, distributed cognition in performance, and methodologies for researching experience in games and performance.

Current Courses

CTK 490.004 Directed Projects In Creative Technology

CTK 490.001 Directed Projects In Creative Technology

CTK 490.012 Directed Projects In Creative Technology

CTK 390.009 Directed Projects/Seminar In Arts Technology

CTK 356.001 Experimental Technologies for Games

CTK 353.001 Game Development

CTK 453.001 Game Development 1

CTK 355.001 Game Studio Capstone II

CTK 499.002 Independent Research For The Master's Thesis

CTK 481.009 Selected Topics in Creative Technologies

PhD Interactive Arts and Technology

Simon Fraser University
Vancouver, Canada

MM Music Composition

University of Victoria
Victoria, Canada

BM Music Composition

University of Victoria
Victoria, Canada

Grants & Contracts

Understanding and Alleviating the Wicked Problem of Self-Management Adherence Among Patients with Left Ventricular Assist Devices and Their Caregivers Using AI-Powered Machine Learning and Gamification. Illinois State University. Illinois State University. (2025)
Building Community to Support Student Success in The School of Creative Technologies. Illinois State University. Illinois State University. (2024)
Sounding Actions (Stage2): Tangible and Wearable Systems for Analyzing Embodied Bowing Technique for Stringed Instruments. University Research Grant. Illinois State University. (2023)
Dean’s Faculty Professional Development & Travel Award Program. Illinois State University. Illinois State University. (2022)
Using Balance as an Embodied Feedback Parameter for Dancer-Robot Interaction. CITE Columbia College Chicago. Other. (2016)
Image, Text, Sound and Technology. Social Sciences and Humanities Research Council of Canada. Federal. (2009)

Performances and Exhibits

Catching the Inverse Ghosts
Greg Corness
June 2024
The Veil of Nature
Martin Gotfrit, Greg Corness, Sammy Chen, Norm Jaffe
June 2013 - 2014
Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children
Kristin Anne Carlson, Greg Corness, Annie Sungkajun
The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI). - February 2023

Book, Chapter

Carlson, K., Corness, G., Sun, P., Corness, G., & Sun, P. Toys and Playful Devices : A Case Study. Foundations in Sound Design for Embedded Media (2019)
Corness, G., Carlson, K., Sun, P., Carlson, K., & Sun, P. Interfaces for Sound Installation. Foundations in Sound Design for Interactive Media (2019)
Carlson, K., Corness, G., & Sun, P. Case Study: Toys and Playful Devices. Filimowicz, Michael (EDs), Foundations in Sound Design for Embedded Media. Routledge (2018)
Antle, A., Corness, G., & Bevans, A. Springboard: Designing Image Schema Based Embodied Interaction for an Abstract Domain. England, David (EDs), Whole Body Interaction. Springer London (2011): 7--18.
Antle, A., Corness, G., & Bevans, A. Springboard: Designing image schema based embodied interaction for an abstract domain. Whole body interaction. Springer (2011): 7--18.
Antle, A., Corness, G., & Droumeva, M. Springboard: exploring embodiment, balance and social justice. CHI'09 Extended Abstracts on Human Factors in Computing Systems (2009): 3961--3966.
Hatala, M., Tanenbaum, K., Wakkary, R., Muise, K., Mohabbati, B., Corness, G., Budd, J., & Loughin, T. Experience Structuring Factors Affecting Learning in Family Visits to Museums. Hutchison, David; Kanade, Takeo; Kittler, Josef; Kleinberg, Jon M.; Mattern, Friedemann; Mitchell, John C.; Naor, Moni; Nierstrasz, Oscar; Pandu Rangan, C.; Steffen, Bernhard; Sudan, Madhu; Terzopoulos, Demetri; Tygar, Doug; Vardi, Moshe Y.; Weikum, Gerhard; Cress, Ulrike; Dimitrova, Vania; Specht, Marcus (EDs), Learning in the Synergy of Multiple Disciplines. Springer Berlin Heidelberg 5794 (2009): 37--51.

Conference Proceeding

Carlson, K., Corness, G., Casida, J., Russell, L., Cox, D., & Downie, S. Exploring Affective Interaction in Self-Management Adherence for Artificial Internal Organ Care. CHI Workshop on Affective Computing (2025)
Corness, G. Movement Through Music Space as a Generative Model. The 17th International Symposium on Computer Music Multidisciplinary Research (CMMR’25) (2025)
Corness, G., Carlson, K., & Cherepanova, S. Catching the Inverse Ghosts: Exploring Spatial Impacts of Movement in Virtual Reality. The ACM Conference on Movement and Computing (MOCO) (2024)
Kim, W., Corness, G., & Carlson, K. Player Decision and Downtime in Competitive Games. Digital Games Research Association (DiGRA) (2024)
Carlson, K., Corness, G., Irannezhad, Z., Brucker, K., & Schlink, L. Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents.. Electronic and Visual Arts London (EVA) (2023)
Corness, G., Carlson, K., & Sungkajun, A. Swoosh, Pop, and Kerplunk: Toys for Tangible Listening in Children. The ACM International Conference on Tangible, Embedded and Embodied Interaction (TEI) (2023)
Pereira Gloor, R., Corness, G., Marshack, R., & Paolucci, A. Can you Feel What I Feel: Leveraging Aesthetics in Visual and Spatial Audio VR Experience. Electronic Visualization and the Arts (2023)
Corness, G., & Carlson, K. Physical Time: A Model for Generating Rhythmic Gestures Based on Time Metaphors. Proceedings of the 7th International Conference on Movement and Computing. Proceedings of the 7th International Conference on Movement and Computing (2020): 1--6.
Carlson, K., Corness, G., & Sun, p. Active Listening: Encouraging Sound Awareness Through Tangible Sonic Toys. Proceedings of the 18th ACM International Conference on Interaction Design and Children. ACM (2019): 334--338.
Carlson, K., Alaoui, S., Corness, G., & Schiphorst, T. Shifting Spaces: Using Defamiliarization to Design Choreographic Technologies That Support Co-Creation. Proceedings of the 6th International Conference on Movement and Computing. ACM (2019): 17:1--17:8.
Corness, G., & Carlson, K. Embodied Intention: Robot Spinal Initiation to Indicate Directionality. Proceedings of the 6th International Conference on Movement and Computing. ACM (2019): 6:1--6:4.
Corness, G., & Carlson, K. Physicalizing Time Through Orientational Metaphors for Generating Rhythmic Gestures. Electronic and Visual Arts London (2018)
Corness, G., Seo, J., & Carlson, K. Perceiving Media Agents: Exploring Intention in a Robot Dance Partner. In Proceedings of the 21st Symposium on Electronic Art (2015)
Seo, J., & Corness, G. Aesthetics of Immersion in Interactive Immersive Installation: Phenomenological Case Study. the Proceedings of International Symposium of Electronic Arts (ISEA), Vancouver, Canada (2015)
Young, R., & Corness, G. Roboplush, Communicative Robot. Grace Hopper Celebration for Women in Computing (2015)
Corness, G., & Schiphorst, T. Performing with a System's Intention: Embodied Cues in Performer-system Interaction. Proceedings of the 9th ACM Conference on Creativity \& Cognition. ACM (2013): 156--164.
Jinsil, S., & Greg, C. Light Strings: Kinesthetic Immersive Environment. SIGGRAPH Asia 2012 Art Gallery. ACM (2012): 15:1--15:1.
Corness, G., Carlson, K., & Schiphorst, T. Audience empathy: a phenomenological method for mediated performance. Proceedings of the 8th ACM conference on Creativity and cognition. ACM (2011): 127--136.
Carlson, K., Corness, G., & Schiphorst, T. Plan, Action, Collaboration: Reflecting on an Interdisciplinary Collaborative Process. Proceedings from The Embodiment of Authority Conference. Sibelius Academy (2010)
Antle, A., Corness, G., Bakker, S., Droumeva, M., van den Hoven, E., & Bevans, A. Designing to support reasoned imagination through embodied metaphor. Proceedings of the seventh ACM conference on Creativity and cognition. ACM (2009): 275--284.
Droumeva, M., Antle, A., Corness, G., & Bevans, A. Springboard: exploring embodied metaphor in the design of sound feedback for physical responsive environments (2009)
Wakkary, R., Hatala, M., Muise, K., Tanenbaum, K., Corness, G., Mohabbati, B., & Budd, J. Kurio: a museum guide for families. Proceedings of the 3rd International Conference on Tangible and Embedded Interaction. ACM (2009): 215--222.
Antle, A., Droumeva, M., & Corness, G. Playing with the Sound Maker: Do Embodied Metaphors Help Children Learn?. Proceedings of the 7th International Conference on Interaction Design and Children. ACM (2008): 178--185.
Corness, G. Performance Model: Towards a Framework for Interactive Performance Based on Perceived Intention (2008): 265--268.
Seo, J., & Corness, G. nite\_aura: an audio-visual interactive immersive installation. Proceedings of the 7th international conference on New interfaces for musical expression. ACM (2007): 431--431.

Journal Article

Corness, G., & Carlson, K. Deconstructing Gesture: Investigating Embodied Motion. The International Symposium on Movement and Computing. ACM (2019)
Corness, G., Carlson, K., & Buckley, Z. Explorations in a Classroom Context of 3D Audio for Game Environments. The Future of Audio in VR Workshop IEEE VR. IEEE (2019)
Carlson, K., Sun, P., Cuykendall, S., Lantin, M., Schiphorst, T., & Corness, G. Beyond the Here and Now: Exploring Threaded Presence in Mediated, Improvised Performance. Presence: Teleoperators and Virtual Environments 26.2 (2017): 97--110.
Antle, A., Corness, G., & Bevans, A. Balancing justice: exploring embodied metaphor and whole body interaction for an abstract domain. International Journal of Arts and Technology 6.4 (2013): 388--409.
Antle, A., Corness, G., & Droumeva, M. Human-computer-intuition? Exploring the cognitive basis for intuition in embodied interaction. International Journal of Arts and Technology 2.3 (2009): 235--254.
Antle, A., Corness, G., & Droumeva, M. What the Body Knows: Exploring the Benefits of Embodied Metaphors in Hybrid Physical Digital Environments. Interact. Comput. 21.1-2 (2009): 66--75.
Corness, G. The Musical Experience through the Lens of Embodiment. Leonardo Music Journal - (2008): 21--24.

Software

DeKock, B., Carlson, K., & Corness, G. Motion Capture, Camera Tracking, Virtual Reality, and AI Tools: Exploring New and Emerging Technologies in Pedagogical Settings. International Society of Bassists (2025)
Boldt, B., Novy, T., Corness, G., & Carlson, K. StomaCareVR
Carlson, K., Corness, G., & DeKock, B. Analysis and Visualization of Embodied Bowing Technique for Stringed Instruments

Presentations

Collaboration with AI Through Teaching Practice in Creative Technologies. University Teaching and Learning Symposium: Emergent Technologies, Enduring Values: Reimagining Teaching for a New Era. ISU. (2025)
Collaboration with AI Through Teaching and Practice in Creative Technologies. AI & the Humanities: An Interdisciplinary Symposium. Illinois State University. (2025)
Creative Technologies in Nursing Applications. ISU Alumni Half Century Club. Illinois State University. (2025)
Catching the Inverse Ghosts. International Conference on Movement and Computing. (2024)
Sounds of Connection: Tactile Support of Family Engagement in Elderly Memory-Care Residents. Electronic Visualization and the Arts. (2023)
Intuition as a Parameter of Interaction Experience. Embodied Perspectives on Musical AI. (2022)
Valuing Embodied Knowledge: Teaching Technology to Dancers. Tish Dance and New Media Conference. (2017)
Bodies and Presence. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
The Interactive Arts and Media Department at Columbia College Chicago. The 2015 International Symposium on Electronic Art (ISEA2015). (2015)
Artist Presentation. #docyourworld, Conference on documentary practices. (2014)
Invited Speaker, Artist Presentation. Texas A+M Architecture and Visualization Department. (2014)
Us + It: Developing Performer-Computer Interaction with Agents in Performance. International Digital Media and Arts Association Conference (IDMAA2014). (2014)
Intuition as a Parameter for Interactive Performance. Kinesthetic Empathy: Concepts and Context. (2010)
The Illusion of Togetherness: Audience Kinesthetic Experience of Dance. Digital Resources in the Humanities and Arts Conference 2010 (DHRA2010). (2010)